PM3.6 - King Dedede - Subaction - FinalStartR

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |

Stats

IASA: None
Subaction Index: 0x20d

Scripts

Main

  1. UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(6.0), Scalar(-6.0), Scalar(4.0), Scalar(-4.0)] }
  2. UnknownEvent { namespace: 0x1a, code: 0x4, unk1: 0x0, arguments: [Value(12)] }
  3. TimeManipulation(4, 30)
  4. AsyncWait(30.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  6. AsyncWait(52.0)
  7. ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(30.0)
      3. Rumble { unk1: 4, unk2: 25 }